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Better Boy
BeafSteak
Project Management in The Hybrid Workplace by Phil Simon 2022 Racket Publishing , 324 ps
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Тяжело видеть как исчезает в небытии память - запахи, вес на руках, прикосновение шерсти. Постираны и убраны тряпочки (войлочные подстилки), непромокаемое покрывало с дивана, выброшены ставшие ненужными флакончики с остатками антибиотиков, рецепт мази для Mia, Shchelokova...
Кошка Мийка умерла. В ветеринарном госпитале должны были сегодня сделать эвтаназию. Чуда не произошло. 28 декабря 2021 - 28 сентября 2022.
Rapid development: Taming wild software schedules
Steve McConnel
Microsoft Press, 1996
ISBN: 1-55615-900-5
Despite possible expectation this book is not about software tools and technologies but about project managemet.
Part 1 Efficient Development
1. Welcome to rapid development
2. Rapid-development strategy
3. Classic mistakes
4. Sodtware-Development fundamentals
5. Risk management
Part 2 Rapid development
6. Core issues in rapid development
7. Lifecycle planning
8. Estimation
9. Scheduling
10. Customer oriented development
11. Motivation
12. Teamwork
13. Team structure
14. Feature-Set control
15. Productivity tools
16. Project recovery
Part 3 Best Practices
17. Change board
18. Daily build and smoke test
19. Designing for change
20. Evolutionary delivery
21. Evolutionary prototyping
22. Goal settings
23. Inspections
24. Joint Application Development (JAD)
25. Lifecycle Model Selection
26. Measurement
27. Miniature milestones
28. Outsourcing
29. Principled negotiations
30. Productivity environments
31. Rapid-development languages (RDL)
32. Requirements scrubbing
33. Reuse
34. Signing up
35. Spiral lifecycle model
36. Staged delivery
37. Theory-W management
38. Throwaway prototyping
39. Timebox development
40. Tools group
41. Top-10 risks list
42. User-interface prototyping
43. Voluntary overtime
Read on Jun. 10 - Aug. 20, 2022, approx 27 hours
Chapter 2. The truth about schedules
Chapter 3. How to figure out what to do
Chapter 4. Writing the good vision
Chapter 5. Where ideas come from
Chapter 6. What to do with ideas once you have them
Chapter 7. Writing good specifications
Chapter 8. How to make good decisions
Chapter 9. Communication and relationships
Chapter 10. How not to annoy people: process, email, and meetings
Chapter 11. What to do when things go wrong
Chapter 12. Why leadership is based on trust
Chapter 13. Making things happen
Chapter 14. Middle-game strategy
Chapter 15. End-game strategy
Chapter 16. Power and politics