ISBN: 978-1-59448-884-9
242 pages
Aug - Sep 2025
Approx. 10.5 hours
Part 1 – A New Operating System
Chapter 1: The Rise and Fall of Motivation 2.0
- Motivation 1.0: survival-based.
- Motivation 2.0: rewards and punishments.
- Both work for simple tasks, but fail with complex, creative, knowledge-based work.
Chapter 2: Seven Reasons Carrots and Sticks (Often) Don’t Work
- External rewards can:
- Crush intrinsic motivation
- Diminish performance
- Crush creativity
- Crowd out good behavior
- Encourage cheating, shortcuts, unethical acts
- Become addictive
- Foster short-term thinking
Chapter 2a: …and the Special Circumstances When They Do
- External rewards can work for simple, routine tasks with clear rules.
- Best used as “if–then” rewards for algorithmic tasks.
- For creative work, unexpected praise or feedback (“now that” rewards) can help without undermining intrinsic drive.
Chapter 3: Type I and Type X
Part 2 – The Three Elements
Chapter 4: Autonomy
- People want control over their:
- Task (what they do)
- Time (when they do it)
- Technique (how they do it)
- Team (who they do it with)
- Companies like Atlassian (innovation days) show autonomy boosts creativity and engagement.
Chapter 5: Mastery
- Motivation thrives when work hits the sweet spot: not too easy, not too hard (the “Goldilocks effect”).
- Mastery is a mindset: growth and improvement matter more than perfection.
- Requires grit and persistence—progress is endless.
Chapter 6: Purpose
- People are motivated when they see their work as meaningful and part of something larger.
- Businesses with a clear mission outperform those focused only on profit.
- Profit maximization -> insufficient; Purpose maximization -> sustainable success.
Part 3 – The Type I Toolkit
- Type I for Individuals
- Type I for Organizations
Organizations and individuals who embrace these principles unlock higher performance, creativity, and satisfaction.
No comments:
Post a Comment